stop();
k1 = null;
k2 = null;
k3 = null;
kj = null;
mc_k1a.onRelease = function(){
_root.mc_k1a.gotoAndPlay("3");
_root.mc_k1b.gotoAndStop("1");
_root.k1=1;}
mc_k1b.onRelease = function(){
_root.mc_k1b.gotoAndPlay("3");
_root.mc_k1a.gotoAndStop("1");
_root.k1=0;}
mc_k2a.onRelease = function(){
_root.mc_k2a.gotoAndPlay("3");
_root.mc_k2b.gotoAndStop("1");
_root.k2=0;}
mc_k2b.onRelease = function(){
_root.mc_k2b.gotoAndPlay("3");
_root.mc_k2a.gotoAndStop("1");
_root.k2=1;}
mc_k3a.onRelease = function(){
lengkap = (_root.k1 != "") && (_root.k2 != "")
if(lengkap) {kj=_root.k1+_root.k2;
if(_root.k1==0){_root.mc_k1b.gotoAndStop("4");
if(_root.k2==0){_root.mc_k2a.gotoAndStop("4");}
} }
else {trace("jawaban blm lengkap")}}
=======
on (release) {
gotoAndPlay("Scene2",1);
}
=========
on (press) {
_root.drag = true;
}
on (release) {
_root.drag = false;
}
onClipEvent (enterFrame) {
var tetikusx = _root._xmouse-_root.setir2._x;
var tetikusy = _root._ymouse-_root.setir2._y;
putar = Math.atan(tetikusy/tetikusx)*180/Math.PI;
if (_root.drag == true) {
if (tetikusx>0) {
_root.setir2._rotation = putar+90;
} else {
_root.setir2._rotation = putar-90;
}
_root.mobil2._rotation += this._rotation;
} else {
banyaknya = _root.setir2._rotation-0;
_root.setir2._rotation -= banyaknya/5;
}
}
=======
on (press) {
_root.drag = true;
}
on (release, releaseOutside) {
_root.drag = false;
}
onClipEvent (enterFrame) {
var tetikusx = _root._xmouse-_root.setir2._x;
var tetikusy = _root._ymouse-_root.setir2._y;
putar = Math.atan(tetikusy/tetikusx)*180/Math.PI;
if (_root.drag == true) {
if (tetikusx>0) {
_root.setir2._rotation = putar+90;
} else {
_root.setir2._rotation = putar-90;
}
if (_root.setir2._rotation>90) {
_root.setir2._rotation = 90;
}
if (_root.setir2._rotation<-90) {
_root.setir2._rotation = -90;
}
_root.mobil2._x += this._rotation/20;
if(_root.mobil2._x>400){
_root.mobil2._x=400;
}
if(_root.mobil2._x<100){
_root.mobil2._x=100;
}
} else {
banyaknya = _root.setir2._rotation-0;
_root.setir2._rotation -= banyaknya/5;
}
}
===========
energy=50;
life=3;
then dont forget to make her cum....ooops!::tertawa1: I mean make this too :
maxenergy=50;
if you not make this one if your character take recovery items I mean potion or some thing else that can recover his energy.......BAM!!! the energy break the limits!!!:ups:
after make afterlife,no! you become a zombie....(stupid joke), Nah! after you make the command just click on the stage create three Dynamic text with variable:
1.energy
2.life
3.maxenergy
click on the character input this command :
onClipEvent(Enterframe){
if(_root.energy<=0)
this.goToandStop(3);
}
frame 3 that contains scene of explicit violence.....hihihi...I mean scene of death character.
dont forget to make another symbols in outer stage then input this too :
onClipEvent(Enterframe){
if(_root.energy>=_root.maxenergy)
_root.energy=_root.maxenergy
}
==============
Main : jam 07.10 pagi
Beres : jam 08.05 pagi
Lama Bermain : 0 jam, 55 menit, 0 detik
on(release){
var waktu: Date=new Date()
_root.mulai=waktu.getHours()*3600+ waktu.getMinutes()*60+ waktu.getSeconds()
}
trus di tombol selesai
on(release){
var waktu:Date=new Date()
_root.selesai=waktu.getHours()
*3600+waktu.getMinutes()*60+waktu.getSeconds()
lama=_root.selesai-_root.mulai
_root.lama="jam: "+(Math.floor(lama/3600))+"menit :" + (Math.floor((lama-Math.floor(lama/3600))/60))+"detik:"+ (lama-((Math.floor(lama/3600))+(Math.floor((lama-Math.floor(lama/3600))/60))))
}
=============
aku pengen geser isi dari array:
[1,2,3,4,5] -> geser(2) -> [4,5,1,2,3]
[1,2,3,4,5] -> geser(-1) -> [2,3,4,5,1]
fungsi geser(n) yg kubuat masih eror, ada yang bisa memperbaiki??
var pl:Array = new Array();
var ci:Array = new Array();
pl = [1,2,3,4,5];
ci = pl;
a=[1,2,3]
var b:Array=new Array()
function geser(n:Number){
c=_root.a
pos=c.length-(n-Mat
h.floor(n/c.length)*c.length)
for(i=0;i<c.length;i++){
b.push(c[pos])
pos++
if(pos>c.length-1){pos=0}
}
}
geser(7)
trace(b)
var arr=new Array;
arr=["a","b","c","d","e"];
trace(geser(2, arr)); //hitung ny dr depan ya..
//output : c,d,e,a,b
function geser(num, arr_){
slice1_=arr_.slice(num, arr_.length);
slice2_=arr_.slice(0, num);
arr_=slice1_.concat(slice2_);
return arr_;
}
==============
k1 = null;
k2 = null;
k3 = null;
kj = null;
mc_k1a.onRelease = function(){
_root.mc_k1a.gotoAndPlay("3");
_root.mc_k1b.gotoAndStop("1");
_root.k1=1;}
mc_k1b.onRelease = function(){
_root.mc_k1b.gotoAndPlay("3");
_root.mc_k1a.gotoAndStop("1");
_root.k1=0;}
mc_k2a.onRelease = function(){
_root.mc_k2a.gotoAndPlay("3");
_root.mc_k2b.gotoAndStop("1");
_root.k2=0;}
mc_k2b.onRelease = function(){
_root.mc_k2b.gotoAndPlay("3");
_root.mc_k2a.gotoAndStop("1");
_root.k2=1;}
mc_k3a.onRelease = function(){
lengkap = (_root.k1 != "") && (_root.k2 != "")
if(lengkap) {kj=_root.k1+_root.k2;
if(_root.k1==0){_root.mc_k1b.gotoAndStop("4");
if(_root.k2==0){_root.mc_k2a.gotoAndStop("4");}
} }
else {trace("jawaban blm lengkap")}}
=======
on (release) {
gotoAndPlay("Scene2",1);
}
=========
on (press) {
_root.drag = true;
}
on (release) {
_root.drag = false;
}
onClipEvent (enterFrame) {
var tetikusx = _root._xmouse-_root.setir2._x;
var tetikusy = _root._ymouse-_root.setir2._y;
putar = Math.atan(tetikusy/tetikusx)*180/Math.PI;
if (_root.drag == true) {
if (tetikusx>0) {
_root.setir2._rotation = putar+90;
} else {
_root.setir2._rotation = putar-90;
}
_root.mobil2._rotation += this._rotation;
} else {
banyaknya = _root.setir2._rotation-0;
_root.setir2._rotation -= banyaknya/5;
}
}
=======
on (press) {
_root.drag = true;
}
on (release, releaseOutside) {
_root.drag = false;
}
onClipEvent (enterFrame) {
var tetikusx = _root._xmouse-_root.setir2._x;
var tetikusy = _root._ymouse-_root.setir2._y;
putar = Math.atan(tetikusy/tetikusx)*180/Math.PI;
if (_root.drag == true) {
if (tetikusx>0) {
_root.setir2._rotation = putar+90;
} else {
_root.setir2._rotation = putar-90;
}
if (_root.setir2._rotation>90) {
_root.setir2._rotation = 90;
}
if (_root.setir2._rotation<-90) {
_root.setir2._rotation = -90;
}
_root.mobil2._x += this._rotation/20;
if(_root.mobil2._x>400){
_root.mobil2._x=400;
}
if(_root.mobil2._x<100){
_root.mobil2._x=100;
}
} else {
banyaknya = _root.setir2._rotation-0;
_root.setir2._rotation -= banyaknya/5;
}
}
===========
energy=50;
life=3;
then dont forget to make her cum....ooops!::tertawa1: I mean make this too :
maxenergy=50;
if you not make this one if your character take recovery items I mean potion or some thing else that can recover his energy.......BAM!!! the energy break the limits!!!:ups:
after make afterlife,no! you become a zombie....(stupid joke), Nah! after you make the command just click on the stage create three Dynamic text with variable:
1.energy
2.life
3.maxenergy
click on the character input this command :
onClipEvent(Enterframe){
if(_root.energy<=0)
this.goToandStop(3);
}
frame 3 that contains scene of explicit violence.....hihihi...I mean scene of death character.
dont forget to make another symbols in outer stage then input this too :
onClipEvent(Enterframe){
if(_root.energy>=_root.maxenergy)
_root.energy=_root.maxenergy
}
==============
Main : jam 07.10 pagi
Beres : jam 08.05 pagi
Lama Bermain : 0 jam, 55 menit, 0 detik
on(release){
var waktu: Date=new Date()
_root.mulai=waktu.getHours()*3600+ waktu.getMinutes()*60+ waktu.getSeconds()
}
trus di tombol selesai
on(release){
var waktu:Date=new Date()
_root.selesai=waktu.getHours()
*3600+waktu.getMinutes()*60+waktu.getSeconds()
lama=_root.selesai-_root.mulai
_root.lama="jam: "+(Math.floor(lama/3600))+"menit :" + (Math.floor((lama-Math.floor(lama/3600))/60))+"detik:"+ (lama-((Math.floor(lama/3600))+(Math.floor((lama-Math.floor(lama/3600))/60))))
}
=============
aku pengen geser isi dari array:
[1,2,3,4,5] -> geser(2) -> [4,5,1,2,3]
[1,2,3,4,5] -> geser(-1) -> [2,3,4,5,1]
fungsi geser(n) yg kubuat masih eror, ada yang bisa memperbaiki??
var pl:Array = new Array();
var ci:Array = new Array();
pl = [1,2,3,4,5];
ci = pl;
a=[1,2,3]
var b:Array=new Array()
function geser(n:Number){
c=_root.a
pos=c.length-(n-Mat
h.floor(n/c.length)*c.length)
for(i=0;i<c.length;i++){
b.push(c[pos])
pos++
if(pos>c.length-1){pos=0}
}
}
geser(7)
trace(b)
var arr=new Array;
arr=["a","b","c","d","e"];
trace(geser(2, arr)); //hitung ny dr depan ya..
//output : c,d,e,a,b
function geser(num, arr_){
slice1_=arr_.slice(num, arr_.length);
slice2_=arr_.slice(0, num);
arr_=slice1_.concat(slice2_);
return arr_;
}
==============